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I find it extremely helpful for times when you’re missing a lot of health and dont want to waste most of your healing items when a cozy campfire is there to fully heal you up. With this perk, you can now rest at campfires and it can be comboed with the Roughin it perk which lets you heal back the health you’ve lost when resting. I cannot think of a situation where you wouldn’t. The perk will help in most situations when ammo is scarce, as it is going to be providing you with more chance to recover drained energy cells and flamer fuels which can be recycled later on. More regen from stimpaks is useful for keeping your health in shape from every damage you may take. Needless to say “extra” is great when we are focusing on carrying large numbers of items such as ammo, consumables and materials for crafting.įast travel while over-encumbered is pretty good for extra laziness. Crit chance is what makes the Compliance regulator a lot of fun with this build.Įxtra carry weight.
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It’s one of the few ways we can increase our crit chance % so we take this. With this perk you gain just a flat increase of crit chance. Same as above – having the second rank will make your life much easier in the early game as it increase your durability. This perk will increase your DT and it makes you survive easier in the early game. The perk also has interesting synergies with light armour perks.ĭoubles the effect of skill magazines and gives an additional skill point when reading skill books (and, if you like to think of it also this way, it doubles the effect of True police stories when you read it, means more crit chance %, that is, 10% crit chance!)Ī lot of players routinely skip this, don’t be one of them.
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Movement speed can be a good boost to your mobility, since you’re so fragile and wants to stay away from combat.